Going back and looking at both the Codex and the character sheet, I find myself…confused.

Going back and looking at both the Codex and the character sheet, I find myself…confused.

Going back and looking at both the Codex and the character sheet, I find myself…confused.

The character sheet seems to say that there’s really only one class, Freebooter, as you can pick whatever starting (and later?) moves you want.

I love this idea, but what I am confused about is, how do I determine damage die and HP for the ‘Freebooter class’? Do I just…pick the ones I want from another playbook, or…?

5 thoughts on “Going back and looking at both the Codex and the character sheet, I find myself…confused.”

  1. I run the Planarch Codex with both DW and World of Dungeons, so this probably isn’t as clear as it could be.

    For Dungeon World, I tend to think of characters as primarily being one class and then essentially “multiclassing” into other moves. So I’d take the damage die and HP from whatever you feel your primary class is. Does that make sense?

  2. Yep, I think so. My only concern is min-maxing, but the groups I play with don’t usually do that sort of thing.

    Also, I apparently need to take a closer look at World of Dungeons…

  3. It’s pretty difficult to min-max across classes because they tend to value different stats. Also, being more powerful in DW tends to mean that you take on threats that you shouldn’t, so sometimes it just balances out. At least, that’s been my XP.

  4. What I was thinking was something along the lines of ‘Well, I’ll take the fighter’s damage and HP, but load up on Dex and take the Thief’s basic moves’.

    Though, as the books aren’t at hand, I could be going about this wrong…

    …and as I’m usually the GM, I don’t really mind this, as there’s always more and bigger threats…

  5. Ah, okay. At my table it works more like this: “I’m taking the fighter’s playbook, but I’m swapping Bend Bars Lift Gates for one of the starting thief moves.”

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