My plan and final post before creating the playbook for my Fate/DW combination game.
My plan and final post before creating the playbook for my Fate/DW combination game.
My plan and final post before creating the playbook for my Fate/DW combination game.
Looking good. The Compel and Gain a Bonus moves appear to be mechanics – first as is, though. I would probably have gone with FAE ‘ s Approaches instead of DW’s stats, at least to test.
Aha, I was just reading through Grim World and was going to ask if you saw its Fate/DW hack.
Looking good, interested to see what the final playbook looks like.
Tim Jensen : Yes, I keep debating using the FAE approach.
Chris Bekofske : Yep, love Grimworld and the Fate hack 🙂 I’m hoping in the final version (which i’ll be re-designing from scratch) to effectively just have a single more versatile playbook that can be used for all characters.
I suppose what i’m really after is a version of DW that I can use in different settings but without having to design a ruck-ton of playbooks from scratch before the game can begin.
Did you try the 1d12 mechanic? How did that go?
Tried it and, as ppl had suggested, it seemed to result in more extremes so I reverted to 2d6s.
Contemplating this, the 5e advantage/ disadvantage system could blend nicely into this. Rob wrote something here
https://plus.google.com/104915224203075819082/posts/YZLBcAbmhpC
Roland P : Very interesting and I am a big fan of the 5E advantage/disadvantage system, I think the DW game already has a similar ‘take the best dice’ option but it’s really only used for dmg in the core system.
I certainly think that this is an interesting option and could be used to replace the +bonus to dice roll stunts/moves – many thanks for the heads up Roland 🙂