I GMed a game of Inverse World this weekend. My group was a golem made of peppermint, a cowardly skydancer and a mad scientist with a giant robot spider. They stole a schooner, fought pirates and were nearly smashed by a turtle. I have an idea for two fronts but not a clue what I’ll be doing for a campaign front. (I wish the DW edition book had more about generating fronts for the setting)
I GMed a game of Inverse World this weekend.