I have a bit of a challenge for you folks. Create a new full playbook out of moves from the base playbooks! Consider it a frankenstein experiment.
I have a bit of a challenge for you folks.
I have a bit of a challenge for you folks.
I have a bit of a challenge for you folks.
I have a bit of a challenge for you folks. Create a new full playbook out of moves from the base playbooks! Consider it a frankenstein experiment.
Comments are closed.
Are we allowed to rename moves?
Jeremy Strandberg Go for it!
The Judge:
Alignment: Lawful: Judge a criminal
Race: Human. You are a human judge. When you look for crime, even for a moment and ask “Who here has violated the law?”, the GM will tell you.
starving moves:
1. Respect The Law: as the Paladin move, I Am The Law.
2. Signature weapon: As per the fighter power.
3. What’s the last move? We need an exploration move – ideas?
William Nichols Maybe the bards knowledge move?
The Infernalist
Starting Moves: Deity and Divine Guidance, Elemental Mastery, Connections (all reskinned as demons stuff).
The Alchemist
Starting Moves: Poisoner, Ritual, Lay on Hands.
The Bene Gesserit
Starting Moves: Reputation, Through Death’s Eyes, I am the Law.
The other bits kind of write themselves, though maybe a full suite of advanced moves would be a bit tricky.
For the Judge, I’d go with Hunt & Track from the ranger. And that’s the very character concept I had been thinking about.
Hunt & Track is a perfect idea for the Judge. Maybe through in something related to getting orders from Control, like a switchup of the Quest.
The Veteran
An expert of combat, always seems to have what she needs no matter the situation.
starting moves: Been there, Done that (maybe a better name would be “battle scars”?)
(bend bars lift gates but with +CON)
Peace through superior weaponry (Arsenal from gladiator, applies equally to h&s or volley. Basically druids shapeshift roll and spend hold, but for weapons)
War Stories
(Taken from wizard’s know it all)
(if you spout lore about something you’ve fought in the past…)