Some initial ideas about dice rolling, aspects and attributes in my combination Fate/Dungeon World hack,
Some initial ideas about dice rolling, aspects and attributes in my combination Fate/Dungeon World hack
Some initial ideas about dice rolling, aspects and attributes in my combination Fate/Dungeon World hack
How are you going about health? Fate, AW, DW? What about experience or ways to advance?
I’m currently planning to use the DW methods of handling HP and XP.
Please don’t! I much prefer AW way of doing both. More than that, I prefer what AW: Dark Ages is doing.
I can’t claim to have played AW so its unlikely I’ll be using the mechanics from that I’m afraid, I’m currently looking at trying to put together a system combining DW HP with Fate Consequences.
I would recommend looking at it. Health and XP is quite similar to dnd and that is why I like the other better.
I’ll have a look at it Tommy 🙂
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Very Interesting. I am toying with a hack too atm, but am thinking more in the line of handling aspects like attributes (as seen in Pdq) i.e. Giving them modifiers.
And yeah, hp from Dungeonworld woulnt fit i think, since they are too dnd specific – a more generic harm move like AW has may do the trick, for it has to be flexible/ adaptable enough to handle different levels from gritty to heroic, whatever befits the setting.
I’m planning to have a look at the system used in AW world, although I can’t say I agree with HP being D&D specific since the idea of a pool of health points is used in numerous different RPGs.
I’m pretty sure that a flat 1d12 completely changes the game. Is that what you’re going for?
Whilst a 1d12 roll changes the probability I think its an exaggeration to say it completely changes the game, but should it prove to be too unbalancing during playtest then i may change it.
Yeah, give it a go. Can’t find it, but saw a really good article discussing the probability curve of 2d6 and how *world games are built around the 7-9 result. That’s why I think a single roll will really change the fundamental nature of the game.