We played the last session in my Keep on the Borderlands ’83 sandbox last night. Two groups, somewhere between 20 and 30 sessions over a whole year, it’s been an amazing ride. My notes and fronts were messy as hell and I wasn’t sure how to end it, so this is how I prepared. (Yes, this is an air café receipt.)
Threats included mind flayer marketing executives and their bugbear mercenaries, a modron ‘angelic’ invasion planning a nanocalypse on the whole region, a pirate speljammer, the Bloodstone Idol, the Eye of Gruumsh and the Apocalypse Dragon. I stayed away from most of my notes and stuck to asking questions and building on answers.
And I’m glad I did. The modrons, idol and dragon never showed up and the climactic scene felt really fresh: a raid from the ship onto a Drow tower, with assorted spiders, poisoned blades and evil magicks. Also, having the Underdark as a backdrop gave the session a special, very TV show finale feel.
The heroes saved the day and the Border, freed the Keep from Mindless, Inc. and decided to open a tavern in the village nearby.
I’m looking forward to visiting this setting again, thirty years in the future, when everything is cyberpunk’d up. (Cause 2013 is when cyberpunk happens – finally an excuse to run Sixth World!)