Originally shared by T. Franzke
Does this move destroy the notion of signature weapon?
Armory
Choose 2 additional signature weapons
Does this move destroy the notion of signature weapon?
Originally shared by T. Franzke
Does this move destroy the notion of signature weapon?
Armory
Choose 2 additional signature weapons
Comments are closed.
Could there be a reason to have two signature weapons? I’m trying to think of a character that carries two.
For instance a sword and bow, or two blades. They could be the weapons of this persons father or something?
Just some ideas.
I can’t really imagine taking the move unless it was available to me at first level. “Signature” implies that it’s part of your character concept. If I pick up a new signature weapon during play, I want to pick it up during play, not just as an advance.
It could work as a background/race move, I think. Though I might limit it to just 1 extra weapon, not 2.
Actually Jeremy you make a good point.
I think 1 would be better but I could understand someone wanting a messier hammer and light rapier for different kinds of fights.
Ugh. I hated that Roy from Order of the Stick lost his signature weapon and had to carry around a makeshift club for a while. In real life, it makes sense to diversify and have a few extra weapons you’re good with in case your weapon breaks, is stolen, is getting blacksmith to awesomeness, etc… but I guess part of DW “being a fan” means don’t mess with the signature weapon.