Im looking forward to getting my savage world group to try dw. Looking over fronts, dangers and grim portents my question is this; does writing up an adventure this way really necessary? I’ve ran games for over 25 years and my adventures have always been open and molded by the players. Is this just a helpful set of tools for new gamemasters or is there hidden values in going by the book?
Im looking forward to getting my savage world group to try dw.