Idea for #ClericWeek :  each potential deity domain gets a custom move that affects how a specific spell works.

Idea for #ClericWeek :  each potential deity domain gets a custom move that affects how a specific spell works.

Idea for #ClericWeek :  each potential deity domain gets a custom move that affects how a specific spell works.   

Examples: 

Healing & Restoration: when you cast cure light wounds, you can choose to purify the recipient of a mundane disease or poison instead of healing HP.

Bloody Conquest: when you cast magic weapon, the weapon gains the messy tag.

What ideas do you have for the other domains? (or for additional domains you make up)

GO!

5 thoughts on “Idea for #ClericWeek :  each potential deity domain gets a custom move that affects how a specific spell works.”

  1. Jeremy Strandberg

    Now that I have access to the core book again, here you (and everyone else) go to try out.

    *Civilization-casting Light or Guidance will put a spectral aura/glow around buildings and people that are useful to the group (so they don’t have to look forever among the town of buildings)

    *Knowledge & Hidden Things-casting Light or Guidance will put a spectral aura/glow around false doors/walls, hidden passages and secret doors in the area

    *Downtrodden & Forgotten-while in the presence of the downtrodden, lost or ill-equipped, casting Sanctify  doubles the amount of food for counting as rations/water. Casting Sanctuary will cause edible plants to grow & a small spring of water to appear in the area (or just refill containers for water giving everyone food for the night without using a ration.

  2. Knowledge and Hidden Things: (Requirement: Multiclass Dabbler and a Wizard or Bard move) You can take Multiclass Initiate (see Bard) to gain another move from the same class as your Multiclass Dabbler move.

    The Downtrodden and Forgotten: If a -1 penalty for ongoing spells is removed on Bless (i.e. Through Serenity or Providence), you can place a “Guilty” tag on a creature you name. They do not need to be present to be affected.

    What Lies Beneath: instead of the Light rote, you have the Shade rote: an item you touch is cloaked in darkness, about as dim as a shallow cave. You have complete control of the shape of the shadow. The spell lasts as long as it is in your presence.

    (Edit: on further reading on -1 ongoing spells, it made sense to limit tDaF to the spell Bless alone, since that was the move that I thought it would be cool to cast on someone being punished and have everyone turn on the punisher instead.)

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