Idea for #ClericWeek : each potential deity domain gets a custom move that affects how a specific spell works.
Examples:
Healing & Restoration: when you cast cure light wounds, you can choose to purify the recipient of a mundane disease or poison instead of healing HP.
Bloody Conquest: when you cast magic weapon, the weapon gains the messy tag.
What ideas do you have for the other domains? (or for additional domains you make up)
GO!
Bonus domain: Life-Giving Sun When you cast light, the light it generates is full, natural daylight (and all that that implies).
Civilization or mysteries get an addition to divination type spells where it magically lights up trapdoors or secret passages or fake walls.
Darren Priddy any ideas working with the standard cleric spell list?
Jeremy Strandberg
Now that I have access to the core book again, here you (and everyone else) go to try out.
*Civilization-casting Light or Guidance will put a spectral aura/glow around buildings and people that are useful to the group (so they don’t have to look forever among the town of buildings)
*Knowledge & Hidden Things-casting Light or Guidance will put a spectral aura/glow around false doors/walls, hidden passages and secret doors in the area
*Downtrodden & Forgotten-while in the presence of the downtrodden, lost or ill-equipped, casting Sanctify doubles the amount of food for counting as rations/water. Casting Sanctuary will cause edible plants to grow & a small spring of water to appear in the area (or just refill containers for water giving everyone food for the night without using a ration.
Knowledge and Hidden Things: (Requirement: Multiclass Dabbler and a Wizard or Bard move) You can take Multiclass Initiate (see Bard) to gain another move from the same class as your Multiclass Dabbler move.
The Downtrodden and Forgotten: If a -1 penalty for ongoing spells is removed on Bless (i.e. Through Serenity or Providence), you can place a “Guilty” tag on a creature you name. They do not need to be present to be affected.
What Lies Beneath: instead of the Light rote, you have the Shade rote: an item you touch is cloaked in darkness, about as dim as a shallow cave. You have complete control of the shape of the shadow. The spell lasts as long as it is in your presence.
(Edit: on further reading on -1 ongoing spells, it made sense to limit tDaF to the spell Bless alone, since that was the move that I thought it would be cool to cast on someone being punished and have everyone turn on the punisher instead.)