So, Tim Franzke posted something about playing Wonder Woman as a Sky Dancer, and it got me thinking: what classes would you use to play superheroes? I personally think the themes of Inverse World are the best to explore this concept.
Superman: It’s tough to fit Superman into just one class, but I’d probably say Sky Dancer for him, seeing as flying’s really important to him. Alternatively, make him a Golem (a good fit if you also want Wonder Woman in the group) to focus more on the Man of Steel aspect (pun totally intended).
Batman: I think the Collector is the best fit here. “But what about the Walker!” I hear you say. I have one response: utility belt. Add in Wealth and Taste for his alter ego, and Curiosity for the super-sleuthing and it’s a good fit.
Wonder Woman: I agree with Tim here, Sky Dancer works well to capture the flavor.
Green Lantern: Lantern, duh. Not much to say here.
The Flash: The Walker. Take the Great Nations Training and re-flavor so you’re running up walls and ceilings.
Aquaman: I think Survivor’s the best choice out of the bunch, especially if you choose the “limb replaced” option to get a hook. Alternatively, you could be a Captain, who hails from cities within the Cloud Seas. (Bonus: the Captain can also get a hook for a hand!)
Martian Manhunter: Putty Golem or a Rainlord, to focus on the mutability and alien nature. A divine messenger is probably as close as you’ll get to a Martian in Invells.
Now, to fully capture the flavor of each class, you’ll probably want to take advantage of the multiclass moves each class has. Let me know what you think!