I’ve been GMing Dungeon World for a bit now, and I’m still learning, so I have a question for you guys.
Our group (myself included) have been having trouble with playing to find out what happens. I thought of a way to generate more player input. That is, have a single world, and then rotate GMs after each Adventure/Campaign. I’m wondering if this could work, and I’m also asking for tips to engage the players and make it so that the GM doesn’t have an absolute say in things.