I wanted to make a kind of ‘magic berserker” class for a while now, and, while I don’t have many advanced moves (yet.

I wanted to make a kind of ‘magic berserker” class for a while now, and, while I don’t have many advanced moves (yet.

I wanted to make a kind of ‘magic berserker” class for a while now, and, while I don’t have many advanced moves (yet… hopefully!), I have the starting moves to show and get some feedback.

As a side note, I like gimmicks, and stat drain to power moves seemed do-able. Especially since the core rulebook actually has modifier equivalents to scores lower than 8, something that sees little to no play, from my (limited, mind you) experience.

9 thoughts on “I wanted to make a kind of ‘magic berserker” class for a while now, and, while I don’t have many advanced moves (yet.”

  1. David Guyll The main concept (how I see it) is basically an adventurer who can convert his/her intellect into a weapon (not quite literally). For instance, it can be magical armor, a blast of energy, or maybe, yes, an actual weapon. As long as it modifies his body, it should be fair game.

  2. Huh.  That’s a pretty neat concept, but I agree with David… it’s too much crunch and convolution.

    My chief concern is that Intelligence drain is just a numeric penalty while sacrificing it grants you a fictional benefit.  There’s nothing that explicitly indicates you become a savage, slavering monster as you lose INT.  Effectively, you just get worse as Spouting Lore and Defying Danger by thinking quickly. 

    I’d probably do it something like this:

    – You’ve got a variable RAGE modifier (don’t bother with a base stat). By default it’s +0

    – You can choose to increase your RAGE modifier when certain things happen (take damage, witness violence, maybe another trigger based on your drive or background)

    – Each time you increase your RAGE, you pick one of the mutations (claws, armor, etc.)

    – You’ve got an instinct based on your background (drink fresh blood, assert your power over others, terrify others). When presented with an opportunity to indulge, you must roll -RAGE (yes, minus).  On a 10+ you stay in control, on a 7-9 some sort of hard choice, on a miss you indulge wantonly and recklessly.

    That doesn’t quite get the “convert intellect into a weapon” idea, but it seems to fit more with the types of backgrounds you present.

  3. Ah, I see. The narrative piece slipped my mind. I’ll take that into account when I can.

    Edit: As for the damage die, what do you think about having it as a d4 when calm and d10 when enraged?

  4. Another thing to try is look at the barbarian & fighter class then change some of the moves with things that mimic mage spells (or steal moves from most video game Rpgs or torchlight2), or figure up some psychic moves for him that mimic other advanced moves.

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