When you try to tell a foolhardy and impetuous village youth what to do roll +Charisma
On a 10+ Choose 2
*They do it without getting in over their head
*They don’t resent you for it
*They do it right away, instead of at the last possible minute
On a 7-9 Choose 1
On a 6- You’re a meddlesome old fogey, and they’ll act out just to spite you.
When you try to decode the mumblings of Thrice-Drunk Winston first make sure you’re drunk yourself. You’re drunk? Okay, good… then roll +the number of bars you’ve gotten roaring drunk in tonight (max +3).
On a 10+ Choose 2
*You’re able to decipher advice that proves strangely relevant to your current problem.
*His drunken ramblings gird you for what is to come. This counts as 1 preparation for whatever great task you’re party is trying to accomplish
*You don’t pass out soon after Winston finishes dispensing his incomprehensible wisdom.
On a 7-9 choose 1, or choose 2 and accept that your visit with the drunken sage will be interrupted by a massive bar fight. He’ll finish what he was saying after the fists, knives, and flagons stop flying.
What do you guy’s/gals/folks of non-binary gender(s) think? A couple of custom moves that I’ve been kicking around for a DW game I have planned that will begin in a piss-stain of an old fishing town, turned shelter for the families of slain soldiers, turned back into a piss-stain of an old fishing town called Widow’s Landing.
This is creepy. I just told my daughter to wash the dishes and there was a bit of a discussion. Then this post appeared. I showed it to her and rolled a 6+whatever my Cha is (Naturally, it is 3) . End of discussion. She may hate me for it 🙂 but she has to do it right away!
Yep. I’ve been psychic for a very long time, but unfortunately my talents are limited to strangely apropos posts on gaming-related google+ groups. 😉
Here’s another one I’ve been considering, given that the campaign I’m planning will have a definite sword-and-sorcery angle to it:
When you breathe in the fumes of the Black Lotus roll +the number of doses you have taken minus your addiction (max +3).
On a 10+ Your soul embraces the power of the Black Lotus. Gain 1 Addiction and 3 Hold. You may spend this hold 1 for 1 on any of the following effects:
*Gain a single use of an magical or sinister move from another playbook.
*Have your spirit leave your body to walk the world, or journey to the Dream Lands.
*Double the effect of a single Magical Move or Spell.
On a 7-9 The lotus dreams are fleeting, and so is the power they provide. Gain 1 Hold and 1 Addiction.
On a 6- The power of the Lotus overwhelms you and you lose 1 Addiction. Rock bottom and all that.
On 6- the narc unit of the city guard walks in…
Definitely putting them in a spot :). After all, when you’re tripping the light fantastic, it’s hard to notice a city-guard swat team.
As an adjunct, I think that a good supplemental move would be Defy Danger rolled with
Addiction to resist getting a fix when you have an opportunity. 10+ you’re good thus far, 7-9 You need a fix right now, or suffer withdrawal. On 6…you see where I’m going here.Those are awesome custom moves. 🙂
Thanks! Here’s another one that I’ve come up with, as another one of my Fronts is going to involve a Mr. Gauntesque demon trying to bring Widow’s Landing to it’s knees through a series of minor pacts that will eventually build up to betrayal, rage, and murder. Anyway, here it is:
When you review an infernal contract you’ve made with Gauntilix, and are about to sign roll +Int.
On a 10+ You weed out every pernicious sub-clause, addendum, and margin note on the contract, and even insist on (and get!) some more favorable language for your side of the bargain.
On a 7-9 It looks like what you agreed to with the imp, more or less. But there’s a proviso or kicker in the contract that will come back to bite you in the ass.
On a 6- The imp beams, it’s mouth crammed full with bright-white just-too-sharp teeth. “Thank you for your business Sir.”
That can’t be good.
Love it.