Page 356 of the rulebook discusses changing the base agenda and principles.

Page 356 of the rulebook discusses changing the base agenda and principles.

Page 356 of the rulebook discusses changing the base agenda and principles. The principles it lists as the starting point for changes though differ from the principles as listed on page 160. The differences are;

Make your move, but misdirect

Give them something to work towards

Sometimes, let them decide

Any idea why there’s a difference? Is this an earlier version of the principles left in and missed during proof reading?

4 thoughts on “Page 356 of the rulebook discusses changing the base agenda and principles.”

  1. Yup, they are earlier (good example) principles. Use principles from other games powered by the apocalypse – they will give you good ideas on how principles inform the narrative direction / tropes of your particular game.

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