Finished a two-session play of John Aegard ‘s Indigo Galleon adventure.

Finished a two-session play of John Aegard ‘s Indigo Galleon adventure.

Finished a two-session play of John Aegard ‘s Indigo Galleon adventure. Very enjoyable. The dwarf fighter ended up adrift in a rowboat.

I (GM) said “I’m sure you have no idea how to row a boat.”

“Who needs to row? I’m a miner. I take an oar and dig water from the front, and put it at the back. Make a slope, the boat moves forward.”

Couldn’t argue with that.

Page 356 of the rulebook discusses changing the base agenda and principles.

Page 356 of the rulebook discusses changing the base agenda and principles.

Page 356 of the rulebook discusses changing the base agenda and principles. The principles it lists as the starting point for changes though differ from the principles as listed on page 160. The differences are;

Make your move, but misdirect

Give them something to work towards

Sometimes, let them decide

Any idea why there’s a difference? Is this an earlier version of the principles left in and missed during proof reading?

I’ve yet to actually run any DW, but it seems odd to me there’s no rules for hordes/groups of monsters like in D&D…

I’ve yet to actually run any DW, but it seems odd to me there’s no rules for hordes/groups of monsters like in D&D…

I’ve yet to actually run any DW, but it seems odd to me there’s no rules for hordes/groups of monsters like in D&D 3ed or FATE. There are the rules for damage from multiple monsters, but no rules to avoid having to track their HPs for each one. If your party is fighting all those goblins on page 231 do you really want to track 3hp for each one?