11 thoughts on “I want to hear you people out as well!”

  1. I’m happy to hear that! It’s meant as a help to make the procedures more transparent 🙂

    I’m going to slavishly follow it myself next session, just to see if it’ll make a positive impact of my own GM’ing.

    I forget to do the “check your agenda and principles” part i way too often myself, and I often respond to the players without making a move.

    While checking the agenda / principles every time might slow down the game a bit, I suspect it’ll be a tremendous help to new GM’s in particular, as it is easy to lose scope of your “purpose” as GM.

  2. I like it but I feel like a lozange about “does it trigger a players’ move? yes/no” plus subsequient rectangles instead of “resolve any triggered move” would be clearer. But maybe that’s just me.

  3. I applaud the design.

    Isn’t there a “A player makes move => complete success=> A player makes a move” loop that can happen without any GM soft moves? I tend to do that with successful combat rolls when there’s a bunch of players queueing up to whack the same thing; perhaps it’s just “Giving them a (further) opportunity without cost”

  4. I think that “a player looks to the GM to see what happens” occurs probably more than any other thing in the game. Even after a completely successful move, the GM needs to step in and say what the rest of the world does in response and when the GM speaks, the GM is making moves.

  5. Oh Kasper! I like! Very much 🙂

    I’ve been working on a GMless PVP *world hack and your flow chart is perfect. I just substitute GM for ‘player targeted by last GM move’ and it works a treat.

    Awesome.

  6. Adam, Kasper, yes, of course. “The beast staggers under the blow, but it’s still snarling. Morgan, you were attacking it too; what do you do?”

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