Woo, first-time DM (and first experience in general) for a DW oneshot today, it went great! Explaining the rules took little under an hour, people picked it up really naturally. I used a Pathfinder module and converted it into DW, it went really smoothly. Some observations from our group:
– Druid has a hard time gaining XP, as his Wildshape goes off his mainstat, and he can also perform regular attacks with it. Basically, only if he went into melee in normal form or failed challenges, he got XP.
– Fighter tears through enemies amazingly fast when he’s a 2 armor-piercing and +1 damaging weapon (and rolls crazy high). He two-shotted the boss of the dungeon.
– Wizard complained that his spell selection is a bit lacking. He can either get lots of weak spells, or one big one. Say, as a level 3 character, you naturally want Fireball and by default has to choose one extra level 1 spell. I’d say this is remedied at higher levels, but I agree that the first few levels, he’s pretty meh. Then again, all casters are.
– I was a good DM, which surprised some players. 😛 It helped that I played the module already and knew what was happening, but this was my second big DM-experience, so I liked it. The only complaint I got was that the enemies didn’t attack as often, so they weren’t really a threat (they only attacked on a 7-9, which didn’t always happen). I promised they’d make more auto-attacks in a next session.
– DW is perfect for a few quick sessions, but my players agreed that they wouldn’t want a big epic campaign, as it has less variety than, say, D&D or Pathfinder. Especially things like Druids, who can only shapeshange into a select amount of animals (my Druid had prepared his list of animals, which still was pretty small), or the lacking spell list of the casters.
– The players really liked the mechanics. When they saw their leading questions in effect, it gives a bigger sense of involvement. Especially when one of the characters basically wrote an entire encounter for me. 😛 Classes were well designed (the Paladin had a lot of joy playing him, while not exactly being the standard Paladin type), and Bonds were an interesting concept to encourage roleplay.
– I dislike the fact that there aren’t really any difficulty checks. In Pathfinder, you can say it’s DC30, which implies it’s pretty difficult, here I can only give circumstance penalties, which removes some of the oomph of a dice roll. “It’s going to be really difficult!” “I rolled an 8.” “Fine, you did it,” doesn’t exactly cover it.
In short, we had a blast, and everyone agreed to play another oneshot a few months from now (not too quick after this one, it’s nicer as a diversion). I’d like to thank everyone here for everything, I’ve been browsing the Tavern for the past two weeks now and I have a lot of inspiration for other stuff. You guys are awesome.