My favorite moment from this weekend’s game of DW: the PCs are exploring a vast, buried city of an ancient…

My favorite moment from this weekend’s game of DW: the PCs are exploring a vast, buried city of an ancient…

My favorite moment from this weekend’s game of DW: the PCs are exploring a vast, buried city of an ancient civilization. They know that chokers (horrible little things) are lurking about in the dark, but can’t see them.  The figher are artificer are investigating a series of clone-tubes with the NPC.  “There might be some sort of control panel in the next room,” says the artificer and the NPC wanders off to find it.

The ranger Discerns Reality, misses.  A tentacle-hand shoots out of the dark, covers his face, and drags him away. 

The fighter and artificer hear something, look and see that the ranger is gone.  The fighter creeps toward where they last saw the ranger, axe out and peering into the dark.  He Discerns Realities.  The artificer assists, shining the (only) light over the fighter’s shoulder. 

Both roll at the same time. 

Both miss.

7 thoughts on “My favorite moment from this weekend’s game of DW: the PCs are exploring a vast, buried city of an ancient…”

  1. At least the “both players roll” should have been Discern+Aid another. 

    On the other hand 

    Separate them is a legitimate hard move 

    What is your problem there? 

  2. I don’t think Jeremy Strandberg has a problem, Tim Franzke. Sounds to me like he was just sharing an awesome (for the GM) event from a recent game.

    I also started to comment that the Fighter would have triggered Discern Realities while the Artificer would have triggered Aid/Interfere. But then I realised Jeremy didn’t indicate what moves were actually rolled for, and so that may very well be what happened.

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