Hello, all! Got a long-ish and mostly irrelevant setup for what I hope will be a fun bit of brainstorming, so feel free to skip to the last paragraph if you like.
So, I was reading the Evil Empress Guide the other day (‘Tis the distaff counterpart to the Evil Overlord’s list, and I was quite unaware of it), and was struck by one line in particular: “If I married into the title of Evil Empress under duress then using the Hero to free me of the Overlord does not obligate me to abdicate my throne.”
Now initially this struck me as an awesome adventure twist: have the party members liberate the kingdom by killing the evil dictator with an underlying expectation of sovereignty as a reward. But planning that far ahead really undercuts the beautiful “play to find out what happens” philosophy of DW (though it might work in other games).
So then I thought, well, why not start off with killing an evil dictator, and see what happens from there? Have the royal palace be the first dungeon, that kind of thing. It seems like an idea rife with possibilities, but it would also place the game at a very… for want of a better word, Exalted level of play. Whether the PCs become the new government or public enemy number one or go off in another direction entirely, the game would still be starting at revolutionary regicide and escalating from there.
So, what do you think, taverners? Would a second-act closer like killing a king work as a first session? And if so, any advice on how to make it work well?