Question: How do you handle specific wounds to Player Characters? In most RPGs you just hand wave wounds as superficial until you hit 0 HP. How do you handle it in DW? Do you say… damage the arm of a PC and then say it hangs limp? Damage the leg of the PC, indicating they will be slowed down?
Do you only do this on messy attacks? Only on 6- or also on 7-9?
Just trying to get a feel for how others do this. It seems the spirit of DW is that you can make the attack move do whatever you want more or less (disarm, knock down, trip, grapple, destroy equipment, etc) All feedback, suggestions, or advice welcomed. Thanks!