How strictly do you adhere to the character generation at first level?
Hey everyone. As i get more experienced with Dungeon World i start creating characters not really following the classes description.
Making other “racial” moves for that of course is easy and fun but i am talking about more here. Right now i would maybe keep 1-2 bond descriptions i like and write the others myself depending on what i want to see in the game. I see no problem with starting with different gear (of basically equal value) or tweaking other descriptive things (like the kind of god your cleric has or what their petition is).
Would you be okay with that at your table or do you follow this stuff completly at level 1?
The caveat here of course is that i wouldn’t do that with first time players. They should follow the sheets to get a view of the “intended” DW experience. The looks and choices portray something specific about that classes archetype and are important there.
But once you have experience with that, go crazy there i think. The options are not really meant as a restriction but as a starting point.
So how much drift is there in your game? Especially when dealing with the 9 classes from the book?