So how is grim world?
Classes good what about the information contained in general? Any parts you didn’t like so much?
So how is grim world?
So how is grim world?
Classes good what about the information contained in general? Any parts you didn’t like so much?
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I liked some of the extra death moves and the compendium classes added, although I feel there could’ve been a bit more. Lots of nice magical items though.
It splits out class and race, so any race can be any class. Death moves for all the base and a bunch of the free classes. Cursed items and lands… kinda cool. I haven’t played or run it yet, though.
Wait, is Grim World out?!
I have a battlemaster playing in my DW campaign and she is pretty cool. I would say it is well worth it.
It’s almost out–it’s at the printer and soon to ship. KS backers got PDFs already.
So far the Skirmisher plays well and the Necromancer is hilarious. Worst combo I’ve seen so far is a Dhampir Slayer, who had trouble balancing the sickness/digestion/thirst stuff. I also would prefer to see Death Moves unlocked at 5th or maybe 10th level, because they really are big.
Marques Jordan if you google it you can still buy it as late kickstarter
But, players dying is a big deal. It seems like the least you could do is give them an awesome send off, regardless of their level. “Sorry Dave, only level 4. But, a few people came to your wake, so there was that. Bill, the goblin from accounting, and Sarah, that maid you met a few villages ago. She was proper sad.”
Kaillan Reukers LOL! Who doesn’t want a visit from Bill.
“We was well cut-up about it and no mistake, but your replacement had more experience”
Bill owed Dave a fiver for 1 use of ration, since the Tuesday before he died. It was a the least he could do. You know, balancing books and all.
“Anubis Accounting…Balancing the Scales…with Heart“™
Samuel Hinz Actually, the late backer cutoff date was January 24th.
Of our five players we have a Battlemaster, a Shaman, and a Necromancer. We’ve really enjoyed the new playbooks, it was certainly worth my reasonable investment.
That is horrible news Stephanie Bryant. I was on my way to buy it. Grawr I hope it comes out soon X_X.
Stephanie Bryant Marques Jordan Well, technically the Late “book” ordering was over Jan 24. You can still put down $15 for the digital copy. http://boldlygames.com/grimworld
This is fantastic news. Thank you Ty Pitre!
Thanks Ty Pitre I was on my way to say exactly that.
I don’t like some of the classes because they are confusing weak or brake the fiction. The rest is probably okay
Tim Franzke which ones didn’t float ya boat?
The shaman has totems that are really weak (lightning one, even with the boosting move) or some that don’t even make sense in the fiction (stalking tiger).
The Battlemaster encourages people to roll more misses and then magically turns those into bonuses. It creates weird player behaviour I think.
The slayer, I can’t figure it out. I am not sure how this class is cool or fun to play and I am not even sure how I should built an effective level 1 slayer.
The skirmishes is heavily on e mechanical side but I don’t remember much about that one.
Inverse world has a couple characters that are mechanically heavy. Maybe it’s just me, but heavy mechanics in DW just make my eyes glaze over and move on to another playbook. the collector and survivor, though, so far, are great books. Very fiction based.
The Survivor for me has a problem in so far as “person that survives a big catastrophe” is not a class, it is a back story. Why couldn’t a Collector, Necromancer, Fighter or Barbarian or Wizard be a Survivor?
You could argue that being a wizard or a barbarian is a backstory, as that’s what they chose to do when they were growing up.
The survivor’s schtick is obviously his ability to endure more than others, and I though that was a great premise. What other class allows you to endure as an offensive strategy?
Besides, of course, my next playbook. 😉
I know that everyone loves Death Moves, but I do not. I found that the Death Moves are very unfun for the other players. The channelers / Necromancer / maybe others death moves basically nukes the entire area, so if you are fighting the big bad of doom and the Channeler dies the party instantly wins.
Tension = 0, the second one player dies the party wins.
This conversation has me thinking shilling out the $15 may not be so important now. Are there other facets of Grim World that make the purchase a no brainer?
Same, glad I asked.
Backgrounds are cool. With Grim World, a big part of it is that a lot of the character options have been split out. You can now play any race with any class. There are some new classes, but you can also play with the old ones. There are backgrounds, which give you additional moves. There are notes on new monsters/locations, but Grim World isn’t really a setting, so much as a “tone” for a campaign.
Personally, I like the book and would love to play an ongoing campaign using its options. I think it will support ongoing play well.