Question for the community, are characters restricted to one compendium class? I was leaning toward no, but I assume the fiction determines what options or possibilities lie in store for a given character.
Question for the community, are characters restricted to one compendium class?
Question for the community, are characters restricted to one compendium class?
Why they should? ^^
Follow the fiction: it makes senso to be both a Landed gentry and a Dragon Blood? Go for it!
There’s no restriction, except that the character must meet all prerequisites for the CC 🙂
I don’t see why they should be? Compendium classes just give you more choices of moves, so having access to 4 is not really more powerful than access to 1?
As Kasper Brohus Allerslev says, so it is.
Of course, it can turn into a book-keeping nightmare if you get 4 or 6. XD
Although, this can also happen with changing playbooks, and high-level characters.
But, I don’t usually limit it.
Absolutely no limitation. Use as many as makes sense for your game. In the case of a less character fiction focused game, like a Deathtrap Dungeon approach, make as many available as you’re comfortable with handling as a GM.
Thanks all, I was leaning towards no limitations, just meet the requirements and agreeing that they fit into the narrative of the world.
Alexander Davis For long running/online games I keep a google document with the character’s current moves. Keeps everything tidy, and I have a custom reference sheet.
Isaac Karth any way you could share those sheets?
They are really just word docs. Keeps things simple. (The format’s not original to me, either. I just like it.) Here’s a Dungeon Planet example: https://docs.google.com/document/d/1X5TVAbfI6RL0vACqEBAJpBg_sAfJ8PYgQRlktPLoyZQ/edit?usp=sharing