Hello everyone, this is my first post. Having run a couple of sessions with my mates I’ve made a bit of a weapon list. So you can have a look if you like.
That isn’t my main point though, I’m just wondering how potent a tag should be, do they need to be mechanical, or is flavour enough? To be honest, it seems to be enough; if a tag can make a monster or person react differently, I think it is doing it’s job.
For example, a whip has the “disarming” tag, which makes it good at all the things a whip should do. It grant no +1 to anything, the player is just more likely to say “I lash his hand so he drop’s his sword” and for my part I’m inclined to let that happen.