8 thoughts on “Other than bond resolution, do your DW games include XP rewards at session end?”

  1. Sort of. If I’m running a one-shot, we’ll do XP so the players can see how much XP they earned. For an ongoing campaign, though, I often prefer to do a “level up after the adventure or when story-appropriate” style of advancement.

  2. No problem! Also, don’t forget PCs get to mark XP anytime they trigger a move and miss (6-). With that, I usually have players mark XP on the spot rather than waiting to the end.

  3. I don’t use any XP except the manual’s methods: End of Session questions (up to 3 per session), Alignment (up to 1 per session), Bond (up to 1 per session), and failed rolls (no limit).

  4. I’m to the point now, with my Fighter, that i bank more XP at the end of session than i do during gameplay (+3 Dex, +3 Str makes it pretty easy to Hit my way through a session).  And those questions are pretty well designed.  It’s hard for us to play a session where we don’t at least learn something new/interesting about the world.

  5. I had my Players demand that I, The DM, marked XP once ^^ and I have twice given out one XP for some truly outstanding play. But it is not a thing I do one a regular basis nor is it something my players are counting on.

    Because Once you start down that dark path, forever will it dominate your destiny in Dungeon World!

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