I am planning my first game of Dungeon World with the family.   As I preparing and reading today, I came across…

I am planning my first game of Dungeon World with the family.   As I preparing and reading today, I came across…

I am planning my first game of Dungeon World with the family.   As I preparing and reading today, I came across something I wasnt sure of.  When a class allows for players to choose a move from another class, are they allowed to chose starting moves or just ones from the advanced moves ?

10 thoughts on “I am planning my first game of Dungeon World with the family.   As I preparing and reading today, I came across…”

  1. When you pick a move from another class, you act as if you are one level lower than you actually are. So for example, if I multiclassed at level 2, then I could only choose a starting move. But if I was level 5, then I could pick either a starting move or an advanced move from the first column (my multiclass level being 4).

    To add even more fun, taking a STARTING move that requires other starting moves to work means you get all moves required (like the Wizards Cast a Spell/Prepare a Spell/Spell Book moves).

  2. It would seem starting moves are an acceptable option (text pg 31), but I can imagine some cases where this would seriously detract from the class being borrowed from.  Ultimately I feel it depends on the group composition and being fair to each player’s role and spotlight.

  3. Basically my daughter wants to have a class that has an animal companion. She likes the Druid but it doesnt have one until level up when it can choose a ranger move. I was wanting to be sure she could choose the ranger starting move “animal companion”

  4. You could just give her one. Or give her the move at 1st level. Depending on age and how serious/strict the campaign will be, that’s probably what I would do.

    Or if you want to be fair across the board you could start everyone at 2nd level.

  5. Remember that moves come from the fiction, too – you can get an animal companion by getting an animal companion. Go into the Wolf Wood, speak to Grandmother Wolf, spend a week with the pack, hunting and sleeping in the great warren and BAM, blood-bonded to your new wolfling friends.

  6. Adam Koebel great point. I am still trying to break old 3.5 D&D habits. This is my first jump into DW and actually my wife’s first RPG ever. So eager to “get it right” i need to likely chill out and just have fun. To be honest watching Steven Lumpkin’s GMing on RollPlay has helped a bunch in lowing my stress level. 🙂

    Clay Gilpin valid point. I could alter the starting setup since it seems issues of unbalancing are less of a concern since everything is based on the fiction.

  7. An important point: when you select a spellcasting move, you get the preparatory moves associated with it (if any). For example, if you pick the Wizard’s Cast a Spell, you also get Spellbook (and the other move, I forget the name).

  8. Charles Persall You would also get the “Command” move since that is needed to work in concert with your AC, like was said earlier you get the accompanying moves for that starting move.

    “…any starting class moves that depend on each other count as one move—the wizard’s cast a spell, spellbook, and prepare spells for example.”

    ALSO RELEVANT:

    “If a move from another class refers to your level, count your levels from the level where you first gained a move from that class.”

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