Ok I need a little help.   I am my 2nd session in on a Dungeon World game (Dark Sun hack) and one of my players died…

Ok I need a little help.   I am my 2nd session in on a Dungeon World game (Dark Sun hack) and one of my players died…

Ok I need a little help.   I am my 2nd session in on a Dungeon World game (Dark Sun hack) and one of my players died last session.   Granted we were absent 1 player so only 3 players and they could have chosen to run.   

The characters are taken from the Darksun playbook (Gladiator, Bard, Druid)  I sent a small group of two creatures then a “soft move” of bringing in two more reinforcements since these mooks have only 3 hp and they were dropping them VERY quickly.   Then as a Hard move I brought in a creature which was a solitary creature (there were only 1 left of the mooks…who ran away).  

A combination of players rolling 6- each for 4 or 5 attempts to take down this creature and my rolling high damage (d10+5) repeatedly took down the players quickly then resulted in one hp 0 (-4).  We finished out the fight and with the epic end of the fight, we resolved the “Last Breath” move.   

As the Deal with Death , death offered the druid the option of allowing the next Defiler (detroyer of nature) that they meet, to not come to harm by his hands.  The druid refused and thus died.  The player was completely happy with the choice and the decision since he was not liking some of the “unfinished” look of the Dark Sun Druid and wanted something else. 

My situation, as a new MC I think I was using “deal damage” too often.  Is there such a thing?  Did my ‘deal with death’ seem too harsh?  

How do I know as a GM how much to throw at the players for encounter “Balance”.

How do I know as a GM how much to throw at the players for encounter “Balance”.

How do I know as a GM how much to throw at the players for encounter “Balance”. In the Dark Sun monster list there are a few Gith fighters that are a horde, plus I was considering adding a Gith psionicist which is a large solitary. Is it ok to mix the two types? OR is that sorta the point of DW nothing is balanced and the players should consider running away as a viable option? 

Are there any other poisons other than the initial four listed in the book?  I suspect my thief may get a little…

Are there any other poisons other than the initial four listed in the book?  I suspect my thief may get a little…

Are there any other poisons other than the initial four listed in the book?  I suspect my thief may get a little bored.  🙂

Finally the timing is right and I will be able to start up my Dark Sun based DW campaign with my local group.

Finally the timing is right and I will be able to start up my Dark Sun based DW campaign with my local group.

Finally the timing is right and I will be able to start up my Dark Sun based DW campaign with my local group.  

This will also be my first ongoing DW game and thus will get more use out of the bonds and such.   I thought I would ask the group and brainstorm a bit on some custom bonds that would have a connection to Dark Sun. 

Thoughts and ideas?

Has anyone developed a Animal Companion Character sheet?   I have a young player (playing a Gnome) that chose the…

Has anyone developed a Animal Companion Character sheet?   I have a young player (playing a Gnome) that chose the…

Has anyone developed a Animal Companion Character sheet?   I have a young player (playing a Gnome) that chose the Ranger Advanced move .  I thought it would be good to create a small half sheet for her.

I am planning my first game of Dungeon World with the family.   As I preparing and reading today, I came across…

I am planning my first game of Dungeon World with the family.   As I preparing and reading today, I came across…

I am planning my first game of Dungeon World with the family.   As I preparing and reading today, I came across something I wasnt sure of.  When a class allows for players to choose a move from another class, are they allowed to chose starting moves or just ones from the advanced moves ?