Did someone try to import the 13th Age idea of the Icons in DW?
Did someone try to import the 13th Age idea of the Icons in DW?
Did someone try to import the 13th Age idea of the Icons in DW?
Did someone try to import the 13th Age idea of the Icons in DW?
Did someone try to import the 13th Age idea of the Icons in DW?
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I’ve been thinking about it! I’ll write something up and post it here soon.
I started working on that. I was working on it with someone, I forgot who it’s been so long. lol I have about half of it worked out I think. Want me to pm you a link?
There was an awesome post that classes are the icons. And PC is an incarnation or a heir to that icon.
Joshua Bailey yes, I would like to see some example of mechanical implementation of the relationship with icons.
I meant to pm you last night, but crashed. Lol Sorry. I’ll edit in the link in one moment.
Vasiliy Shapovalov wouldn’t be playing the Icons a big shift in assumption for the game? DW pcs are larger than life heroes, but the Icons are demigods, and dungeon crawling wouldn’t be a satisfactory focus for the game. Also the moves should be probably written for the new power level.
https://docs.google.com/document/d/1WHQAnG0UGdlWDOjN46ZHwB9eBVBG0fbp_m2U5nfyXV4/edit?usp=sharing
Joshua Bailey thanks!
Paride Papadia I actually don’t think classe or basic moves need to be tuned to play 13A Icons’ level heroes. Bonds probably and GM principles as well, but classes would work. The post I refer to, though (couldn’t find it), operated on a different premise: kinda “Long time ago there was a Fighter who wrestled leviathans in the waters and dragons in the air. Now, he is all but considered a legent, but you know a part of him lives on inside you”.
I would recommend using the Icons as fronts, while also altering fronts slightly so they aren’t always necessarily antagonistic.