In our new campaign, we have some new races (or subraces).
One player wanted to play a Drow Cleric of the god of Secrets and Power. So, we decided on a Drow racial move for the Cleric:
Drow Cleric – The clergy of your race demands obedience in its subject. Cause Fear is a rote for you.
We also had a Lizardman Fighter. In this setting, lizardmen are kind of big and burly, with long tails. We made the following racial moves:
Lizardman Fighter – Your race is tall and heavy, and you leverage this when you fight. Your melee attacks are forceful.
Lizardman Druid – Your race hail from the Stinking Mire. In addition to your other attunements, it is always considered your land.
Lizardman Thief – Your long tail is prehensile, and you are as deft with it as you are with your hands.