Has anyone had any experience using a stat for character’s wealth, rather than tracking coin? (A bit like barter in Apocalypse world.) I was thinking of trying out the following, let me know what you think:
COIN Each character starts with a “coin” score, initially equal to their charisma, representing their relative wealth. This score has a +COIN modifier, worked out the same way as the other 6 scores.
When you want something commonly available and spend time browsing the markets, roll+COIN. On a 10+, you get it. On a 7-9, if you still want it, it’ll cost you 1 or more from your coin score to get it (the GM will say how much) or you can get something cheaper and less effective. On a 6-, you get ripped off.