Someone on reddit was asking how Dungeon World played over long campaigns, since it seems like characters can level up very quickly, gaining xp for each failed roll. I haven’t played a long campaign before- how have you guys found it?
I also commented that you could draft a custom move to slow down XP gain:
When you have downtime and you spend time practicing your abilities, choose a single ability score you failed a roll against since your previous rest and roll against it now. On a 10+, mark XP and take +1 forward to that stat. On a 7-9, mark xp. On a 6-, well you’ll just have to try again next time.
Your thoughts on each?