A new installment to the DAOC to DW body of work. Below is the first draft of the Bonedancer from Dark Age of Camelot. I also put up a draft of the Champion.
“The Valkyn followers of Bogdar brought necromancy to Midgard. Bogdar believes that those who prove unworthy in life should be given a chance to prove their worth in death. Bonedancers channel the souls of the unworthy into fallen enemies, animating the corpses to prove their worth through craft or combat.
Souls of unworthy midgardians linger in the ethereal realm between life and death, waiting for a second chance. Hopeful souls congregate around bonedancers, hoping to be drawn into existence once more.”
Let me know what you think! I’d love to work with some others on these classes.
Interesting concept. Haven’t looked at advanced moves yet. Just some thoughts as you continue development:
From a pure nomenclature perspective, i would think it would be more of a necromercenary or a bone servant/soldier than a commander. You’re really the commander. It rises with weapons of your choice, but where do they come from if the body didn’t start with them? Just magically created? And what does “substantially damaged” mean? Sounds really subjective.
Thanks for your input!
The term “commander” comes from the Dark Age of Camelot game itself, so I preserved some of the naming as a nod to the game. Commander is a bit strange of a name but it was just the name of the spell!
As far as where the armaments come from, it mentions they are brought with the spirit but just how it appears is up to the player. Substantially damaged is up to the GM and fiction. Basically, if it’s damaged by a weapon, trap, spell, etc… it is substantially damaged.
I wanted to keep it in the narrative but I’m not sure if that will be an issue or not. It seemed logical enough to me that a weapon attack would be substantial. If you have other ideas let me know!