Originally shared by Critical Hits
In this final part of the series, I’ll talk about how to handle death in your Dungeon World delve and how to manage “defy danger or die” effects. I’ll also discuss some strategies for rewarding players and characters that overcome the challenges your…
http://www.critical-hits.com/blog/2014/01/08/deathtrap-dungeon-world-part-3-death-and-rewards/
I’m drawing on this heavily for my livecast game! Thanks for sharing, it’s great to see this perspective, since I’m much more used to the “high / epic fantasy” style of DW games.