So yesterday we started a new game of DW to introduce the system to a new player. I decided to go with Grim World as a main source of tone and rules and it was a blast.
Our party was composed of an Elf Templar of Gaia (Godess of Nature), a Human Paladin or Flarius, god of purifying fire and a Centaur Battlemaster (she decided to put some spirituality to fit with the party more so she worships the stars). The game took an interesting twist when I announced they’ve been summoned to a council to talk about the imminent planar invasion. I think last session was 80% world building (mostly from the players) and 20% actual gameplay. It was awesome. The 20% was punctuated by the opening of a storm portal and they had to fight lightning soldiers.
We had major conflicts in the party and I used their bonds against them sometimes (Templar sees the Paladin as an heretic for instance) and at one point they spout lore and the Templar rolled a 5 and the Paladin a 7. So I thought: Why not separate them..not physically but have them say opposite stuff? It was awesome. I might make a move for when the party is sinking into arguments and when someone tries to stop it.