In this final part of the series, I’ll talk about how to handle death in your Dungeon World delve and how to manage…

In this final part of the series, I’ll talk about how to handle death in your Dungeon World delve and how to manage…

Originally shared by Critical Hits

In this final part of the series, I’ll talk about how to handle death in your Dungeon World delve and how to manage “defy danger or die” effects. I’ll also discuss some strategies for rewarding players and characters that overcome the challenges your…

http://www.critical-hits.com/blog/2014/01/08/deathtrap-dungeon-world-part-3-death-and-rewards/

Sersa Victory’s 2nd part of his Deathtrap Dungeon World series is now up on Critical Hits, covering how to make…

Sersa Victory’s 2nd part of his Deathtrap Dungeon World series is now up on Critical Hits, covering how to make…

Sersa Victory’s 2nd part of his Deathtrap Dungeon World series is now up on Critical Hits, covering how to make monsters more deadly, using traps and trick, deathtrap puzzles, and more.

http://www.critical-hits.com/blog/2014/01/03/deathtrap-dungeon-world-part-2-dangers-and-hard-moves/

Using Dungeon World to run death trap dungeons in the style of Tomb of Horrors and similar – the first in a three…

Using Dungeon World to run death trap dungeons in the style of Tomb of Horrors and similar – the first in a three…

Using Dungeon World to run death trap dungeons in the style of Tomb of Horrors and similar – the first in a three part series by Fourthcore creator Sersa Victory.

http://www.critical-hits.com/blog/2013/12/10/deathtrap-dungeon-world-part-1-gm-principles/