We’ve got a monthly rpg group running where I work, and next session we’re planning to switch over from D&D Next to…

We’ve got a monthly rpg group running where I work, and next session we’re planning to switch over from D&D Next to…

We’ve got a monthly rpg group running where I work, and next session we’re planning to switch over from D&D Next to DW. One of the players is a Barbarian right now and I’m looking some options for a replacement class for him. Options on the table right now are The Brute and The Barbarian. I both are pretty awesome.

But I was hoping for something with the idea of “raging” as central to the character’s story, so I put together “The Savage.”  The savage has a little monster blood in its family tree that tends to cause some anger issues.

Any feedback positive or negative you could provide would be much appreciated.

Thanks!

4 thoughts on “We’ve got a monthly rpg group running where I work, and next session we’re planning to switch over from D&D Next to…”

  1. I like the looks of it. Perhaps the 10+ Rage result might be a bit too powerful, given the utility of the various Furious Moves. Perhaps just 1 Fury without debility on 10+, and 1 Fury and one debility on 7-9?

    And if that makes it not enough Fury, maybe offering an option to turn earned XP into Fury (but not vice-versa) instead?

    Granted, I haven’t seen the Brute playbook, and can’t really remember the Barbarian moves…

  2. Peter Johansen You’re right. That fits great with what I was looking for. And now that you mention it, I remember seeing that when I first read Grim Portents a while ago. Looks like I subliminally stole a lot of its ideas.

  3. I just uploaded a new version of this with a few tweaks I made over the weekend.

    I’m still debating about the Fury/Rage balance. Michael Wight I like the idea about trading in XP for fury, and I think it could make sense within the fiction, too. I tried to make the furious moves on par with the Fighter’s Signature Weapon move as far as power, so I’m not as concerned about granting 3 fury for a success. Because of the constant risk of a debility and/or failure I think it will balance out with the benefits of full success.

    One idea I’m toying with: *On a 10+ choose 1

     – Hold 2 fury.

     – Hold 3 fury and take one debility.

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