I have been thinking about treasure a lot. I’ve been weighing the pros and cons of going with the system as is and just letting treasure cover basic operating costs. But I’m having trouble accepting a world where treasure is not a driving force.
Every experience I’ve had, all of my exposure to the genre, has always been centered on money. Is about the thrill of loot, that trip to town after a hard won adventure where you hock your wares, or saving up your money for some ridiculous purchase.
I find it hard to imagine a game where money is not a tool that is constantly used to justify going on crazy adventures and putting yourself in outrageous danger. Without money it seems like you would have to want to portray character that was driven to be good. He wants to get out into the world and fight the big bad just because it is right. Perhaps you are evil and adventure for opposite goals.
But I think that most people fall into the middle of the two extremes. A demographic that generally adventures for personal gain, more often than not realized or otherwise achieved by spending large sums of money. I just can’t seem to accept the notion that money is no longer important or the primary motivation for your average adventurer.
Also I understand magic items are in many ways the new currency, but too many of them kills their cool factor. Other than curiosity and uncommon magic items, what is left to motivate a life of adventure? I’m really struggling to answer this. Have D&D, JRPGs and MMOs ruined me?