2 Questions for fellow GMs:
1) How can I make ranged combat more interesting for my players? If they stock up on ammo, then they are not threatened very often, and the consequences are already known, hell, THEY get to pick the a list!
2) How can I make Intelligence and Wisdom more useful? For almost all my players, that is their dump stat. What use do they have in-game? Especially since I don’t DM dungeon crawls, and “check for traps” isn’t a thing.