I am not sure how I feel about ‘social’ moves but came up with a setting specific bond (_ is confused by the lies of their homeland, and I will show them the truth) and thought that this particular case, two characters bickering about their cultures, might be good fodder for a move.
So, this idea came to me just before bed last night in a sleepy haze. Usable? Useful? Fun?
When World Collide, Roll + Cha
On a 10+, you concede your culture has a problem or respect the gulf between your cultures and each other. Both take +1 Forward to Aid or Interfere with one another.
On a 7-9, You agree to disagree – But someone is slighted and becomes angry, upset, or disappointed. The GM will tell you when you refuse to communicate something vital.