I am not sure how I feel about ‘social’ moves but came up with a setting specific bond (_ is confused by the lies of their homeland, and I will show them the truth) and thought that this particular case, two characters bickering about their cultures, might be good fodder for a move.
So, this idea came to me just before bed last night in a sleepy haze. Usable? Useful? Fun?
When World Collide, Roll + Cha
On a 10+, you concede your culture has a problem or respect the gulf between your cultures and each other. Both take +1 Forward to Aid or Interfere with one another.
On a 7-9, You agree to disagree – But someone is slighted and becomes angry, upset, or disappointed. The GM will tell you when you refuse to communicate something vital.
Personally I wouldn’t use a custom move for this. Does the fiction support the idea that the character believes in lies about their homeland? Did the other character do something in the session to expose the truth? These questions help to handle the bond but I think turning it into a move takes away from the natural process of resolving the bond. My experience indicates that players can play out this sort of tension without rolling dice. My two cents and worth every penny.
I agree with Chris. I’m conservative about creating custom moves. I think this takes away the player’s control over their characters.
That’s helpful feedback. I’m still getting a feel for the edges of DW’s various domains. This is also part of my hesitation behind the move in the first place as character facing. It brings up questions like ‘who rolls’, too. There might be some application to a specific scenario where the players encounter NPC’s who have a less than harmonious belief system.
I’m all about this move! Bookmarked!