#dragonplaybook
So, I was tinkering with the Fable class, but I couldn’t find out how to make it work.
The concept was that I wanted it to be a “make your own mythic monster” class, but I wanted it to be able to portray fantastic creatures like the Sphinx, Dragons and what not.
It seemed that my idea was to make a class capable of supporting several weak concepts, and this seemed to be its downfall.
I scrapped the idea and I’ve decided to specialize the concept solely onto that of Dragons, because that was something I wanted to be able to use in my coming campaign.
Turns out making racial options (or breeds) for Dragons is actually quite fun!
Macetail – Your tail is a potent melee weapon in its own right! It has the reach and forceful tags.
Serpent – You body is long, slim and incredibly agile. You can fit through openings that any small creature could fit into.
Stoneback – Your scales are much more dense than those other dragons, making yours by far the heaviest breed. You have +1 Armor.
+2 armor to attack against the back!
Would give a whole new meaning to the term “rear charge”…
I’d go your scales give you 2-armor and cost you 1-weight.
Joseph Le May Yeah, that might be a good idea, if it wasn’t for the fact that I wanted to make a “Draconic Caste” move where you choose either to be of the Warrior or Sorcerer cast (I’ll use different names)
The warrior cast would give you a Scale Mail equivalent for dragons, so I wanted these to stack. Along side a higher damage die (current idea at least).
I’m more into race being one move or advantage, but if you make it a class with different breeds being races, that works!
Oh, the caste isn’t anything related to race 🙂
/sub – I am really looking forward to what you come up with as my home-brew is based on Dragons being a ruling Caste. I was also looking at making Dragon a full class with “Kit”-like options for different “class” archetypes like Dragon-warrior, Dragon-caster, etc. Have you got any ideas on how you are thinking of going about it?
I have added Draconic Warrior Paths (which are not exactly casts but battlefield functions), which is all about making the dragons flexible in turns of purpose.
The paths are
Path of the Ironhide – Increase damage die to d10 (instead of d8) and ignore the clumsy tag on armor (and yes, you can start with dragon sized scale male, this is the tank cast)
Path of the Devilclaw – Your teeth and claws are piercing 2 and have the messy and precise tags. (Speedy skirmisher or roguish cast)
Path of the Hellmaw – When you breath forth the elements, choose two elements instead of one. (The dragons are inherently magical and draw power from themselves, and each element has inherent bonuses. This is the Mage cast of sorts)
My wife suggested making a breed with a three meter tall prehensile tongue. Would actually be pretty fun.
“Get over here!”
Wow. I need sleep. I think you’re wife is telling you something. 😉
-_-
On the Paths… I like the idea behind these. How do they function? How does a dragon get a path? Will the path have more than one ‘move’? Or will this function like the “Race” choice for a Dragon Class? Also, any plans to expand the Paths into other archetypes like a priest dragon, noble dragon, etc.?