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1. Will the Ritual Wizard move allow them to create permanent magic items? Or should that have something to do with the Enchanter or Enchanters Soul advanced abilities?

2. Does the Druids Studied Essence require him to have seen the creature or observe the creature or is he using player knowledge for this? Or again, is this left up the DM or player?

3. Can the Bless spell be cast on self? I’m assuming yes, but if so, would that the -1 to cast spells would be effectively negated by the +1 Ongoing to everything since the Ongoing bonus is non-specific?

4. Why are Leather armor & Chainmail exactly the same except one is metal the other leather? Shouldn’t chain weigh more or be clumsier or something? If not, is it just aesthetics and for circumstantial effects(ie. metal being a conductor and leather being flammable)?

6 thoughts on “1”

  1. 1. yes they can

    2. The character needs to have seen the creature. 

    3. Yes i think it can

    4. Leather armor is a lot easier to damage but a bit easier to move around in. Leather armor doesn’t has at much problems with extreme heat/cold. 

  2. For enchantment with ritual, there’s always Adam Koebel’s cool move:

    Crafting Magic Items

    When you engineer a design for a magical item (weapon, armor, artifact, etc) tell the GM what you aim to accomplish. The GM will tell you three or four of the following;

    You’ll need to disenchant ______ first.

    You’ll need the aid of ________.

    You’ll need to find some ________ to use.

    It’ll take an especially long time to prepare.

    It’ll be unusually dangerous to craft.

    You’ll need to craft it someplace special.

    When you imbue a crafted item with power spend XP and roll+XP spent. On a 10+ choose two tags to imbue the item with. On a 7-9 choose one and the GM will choose one, too. 

    New Tags

    – glamoured (with a thought from the wielder, this item can take on the form of something else)

    – indestructable (the item cannot be destroyed by mortal means)

    – shadow (the item gives off clouds of smoky darkness)

    – energy aura (the item is tangible to ghosts, spirits, etc)

    – holy (the item is imbued with divine power, either generally or specifically)

    – unholy (the item is imbued with energies antithetical to the gods and their works)

    – bane (the item is particularly hateful to creatures of a particular race or creed)

    – defender (the item grants +1 armor)

    – fiery (the item burns with a powerful fire that does not harm the wielder) 

    – icy (the object is fridged and freezing with a cold that does not harm the wielder)

    – lightning (the object is possessed of a powerful electric charge that does not harm the wielder)

    – hurled (the item gains +thrown, no matter the form it takes)

    – thunderous (when struck, the item emits a blast of sound that does not harm the wielder)

    – chaos-born (the item has an unstable form and can destabilize matter around it)

    – lawful (the item is imbued with lawful energy, and gives form to the unformed)

    – wounding (wounds inflicted by the item or in its presence cannot be healed by natural means)

    – light (the item emits a brilliant light)

  3. Hmm.. just wondering, have you found out how long a druid would need to study the essence of an animal to finally be able to transform into one? Or experiment with it either way.

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