Ho do you guys play them in practice? Do you stay with specific spells, or do you make them up on the fly? Do you allow your players do do Defy Danger (Something) every time a spell is cast or do you just tell them, “OK you’re a frog”? The third option is to just hit them with hard magic moves when they fail a roll.
The way I’ve been doing it is something like this:
GM: The wizards waves his staff. What do you do?
Fighter: I hit him with my mace. (Rolls 7-9)
GM: You break his jaw but too late to stop his spell. You start felling funny, the world around you starts growing. And growing. You feel cold and slimy. You croak. (etc)
I’d like to be more versatile the way I play this…