Ninja 1.1 ๐
I forgot to add a class symbol!
Here it is, the Ninja complete with his nice kanji to the low left ๐
Ninja 1.1 ๐
Ninja 1.1 ๐
I forgot to add a class symbol!
Here it is, the Ninja complete with his nice kanji to the low left ๐
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Very nice, I love the disguise starting move. Feels like it could use another starting move though.
Yeah? There are already 4 starting moves…
They seem fairly specific uses, I think it would benefit from something with a broader use. Maybe something about vanishing? Or agile quick movement over difficult and impossible terrains (rooftops etc)
The second one is an Advanced Move, while the first is kinda covered by Transformation Technique, since you can actually vanish.
Great one. Added to my list of classes for the upcoming campaign.
Just two kind of “eyes”?
Also, the sheet says ver. 1.0 ๐
About the moves, you should add the [ ] before Ebb & Flow and the other choice.
Also, I’d put a 3rd choice for the Great Fireball (maybe collateral damage, or hit a unwanted target).
I’d select different choices for the trap move, to help differentiate him from the standard thief (maybe something about what kind of enemies lurks near here, who built the trap and for defend what, how can I AVOID the trap etc.)
Finally, change the alignment phrases, I think they are poor suited for a ninja. You could choose something about “create great confusion between the enemies” “only kill for selfdefence, oor when in a spot / only kill the main target” “take danger / risks for keep your friend out of danger” etc.
Great suggestions! I didn’t want to edit it too much, since it’s not my work, but hey, that’s good input ๐
Ehi Duccio, you should edit that a lot…I think the orginal author shouldn’t offend if you adjust/improve/complete his “beta” work. Also, you shold create YOUR ninja playbook, even if heavily based on another (non commercial I think) work: eventually put a “thanks to Xxxx Xxxx for his playbook”. So, go ahead and create.
Yeah I think you’re right! I’ll tinker some more ๐