More new #hirelings !
I can’t think of any interesting introductions for them, but heres their abilities:
Cook
Bush Tucker
When you make camp the Cook can create +Skill amount of temporary rations. These rations are perishable and will last for a day or two at most.
Celebratory Feast
When you Carouse, you can choose to add +1 to the roll by having the Cook whip up a feast. However you now add this to the list of Carouse options to choose from:
• Nobody suffers food poisoning
Apothecary
Applied Theory
Any poison the Apothecary uses loses the dangerous tag and gains the mostly harmless tag. When you order the Apothecary to apply a poison to a weapon, drink or object, they take -1 ongoing to any other hireling skill or Loyalty. This effect lasts until they have considerable down time or medical attention to recover from accidentally poisoning themselves.
Peculiar Brew
When you have down time, the Apothecary can brew +Skill worth of any commonly commercially available poison or potion. However any home brew created by the Apothecary will have strange and unwanted side effects.
Oh I have one to add!
Servant
Carry your burdens
This hireling isn’t good at much more than carrying your stuff. But hey, he’s good at that! He’s got Skill*2 carrying capacity.
Ease your life
Talking with the inn patron? Saddling your horses? Pah! That’s LOWBORN stuff!
The Servant is highly specialized in menial tasks like those.
Duccio Mondanelli Sorry I forgot to reply to this! I find hirelings are usually used as beasts of burden already in games, so just having a defined load is kinda lackluster. I was thinking of adding This hireling isn’t good at much more than carrying your stuff. But hey, he’s good at that! He’s got Skill*2 carrying capacity. Anything he carries he won’t drop; unless he’s killed or its forcibly taken off him. Even then he might be able to hide something some thing small on his body…
That’s a nice idea! Definitely implementing 😀
That looks awesome!