Hi
I’ve been lurking here for a while.
Here is my beta playbook for a pit fighter.
Be good!
(Comments would be welcome…)
https://docs.google.com/document/d/1LPo8aCNaSIzmNJDIYBlm0vR9iDXV3ndujWR4rSFeBJo/pub
Hi
Hi
I’ve been lurking here for a while.
Here is my beta playbook for a pit fighter.
Be good!
(Comments would be welcome…)
https://docs.google.com/document/d/1LPo8aCNaSIzmNJDIYBlm0vR9iDXV3ndujWR4rSFeBJo/pub
Comments are closed.
“If you do not play your new attitude the GM will subtract XP”
first time i saw that in a *World game oO
It was late at night when I wrote it… I know it won’t fly.
I’ll fix it!
A great concept! I like the pro wrestling feel and the named moves
Good stuff – certainly could use some more work/adjustments, but it looks like you know that. With that said, I immediately thought of a move and worked it up really quick…
Exaggerate Injury
When you are missed with an attack but pretend it has seriously injured you, you gain 1 hold. Spend one hold to make the target take one of these actions:
– Focus their next attack on someone other than you
– Focus their next attack on you, but putting themselves in a dangerous situation to do it
Hi Mike
This was the idea behind “selling it”, but I think this captures the spirit of it much better, and makes much more sense in the fiction. With your permission I would like to work this into “Selling it”
Cheers!
Of course, go it, hehe 😉
Sell It (Cha)
Whenever you take damage in a fight after you successfully Worked the Crowd (7+), pretend is is more serious than it really is. Roll+cha.
On 10+: Choose 2
On 7-9: Choose 1
You have the crowd’s sympathy: Take +1 forward to your next move against your opponent.
Focus your opponent’s next attack on someone other than you
Focus your opponent’s next attack on you, but putting themselves in a dangerous situation to do it
…just read it again – I didn’t even see that one, so yea, very much the same concept. I like your name (Sell It) better though – more fitting for a move than mine.
I think it is more clear now that I have worked your suggestion in. Most people probably don’t know what pro wrestling is all about, so they wouldn’t get it. 🙂
Looks like a fun class to play! How about giving the championship belt +1 weight but 1 armour, then making that the only armour the pitfighter’s allowed to wear?
Obviously a championship belt is incredibly powerful in the hands of a champ, but if you lose a fight, it becomes useless dead weight.
I’ve changed the belt. My only concern is that removing the +1 armor might nerf the character? (Since this replaces the leather armor)
A championship belt. It’s sheer awesomeness grants you armor +1. (1 weight) When you lose a boss fight, it loses it’s awesomeness and armor bonus, until you win a big boss fight again. (Ask the GM.)