“True Multiclassing”. Not sure if this is the right place for it; trying to develop a system to allow players to truly combine two classes.
Goals:
* make it an actual choice between whether to first completely master one class, or add a second.
* Allow opportunities for expansion in breadth of moves once a player reaches level 10.
* As simple as possible which meeting the above.
I have in mind a game with 3, max 4 players. I would not consider using this system for a game of 5-6 players, as it would be overly crowded for class roles. Anyway, here it is;
SECONDARY CLASSES
Once justified in the fiction, you may designate a secondary class. You do not gain levels in this class, nor any immediate benefit. However, from that point on, you may spend 10 experience to gain a basic or level 2-5 advanced move from the move list of that class; this does not increase your level. You may gain a total of 5 moves in this way.
Once you have a total of two basic moves and three (non-multiclass) advanced moves from the secondary class, you are considered to have mastered the class: you gain any basic moves you had not already chosen for the class, and may choose the best of hit points, damage and load from each class. You may also change your racial move/background to one from the new class, if appropriate. From then on, when gaining a level, you may freely choose from the move list of either class.
You may only ever have one secondary class; multiclassing beyond this is limited to the availability of multiclass dabbler/multiclass initiate, etc. moves in your two classes.
END
Experience point “cost” subject to adjustment. Thoughts?
Does that help you in any way:
http://apocalypse-world.com/forums/index.php?topic=2997.0
That is interesting, and it has ideas to consider, but what I don’t like about it is that it makes you two classes from the beginning; I want the second class to be earned in the fiction, if desired. Thanks, though, it is useful to see.