I’ve written up a draft for The Mimic class, inspired by Joe Banner ‘s compendium class: http://tinyurl.com/lcsxl24
Feed back would be great,
also suggestions for drives/alignments, names and looks.
The Mimic
D6 Damage Hp=10+Constitution
Background Moves
Who were you, or where did you come from, before you learnt the art of mimicry?
Interpretative Dancer
– Once per a session you can substitute one stat for another in a roll. Describe how you do this in the fiction.
Warband Initiate
– You have been trained in basic arms; Ignore the Clumsy tag on armor.
???
– Nobody knows where you came from, or where you’re going but you don’t seem to leave a lasting impression. +1 to Outstanding Warrants rolls, as long as you don’t reveal any noteworthy details about yourself.
Starting Moves
Live and Learn
When you are the target of an opponent’s move, you may opt to learn it. (GM must alert you if a move is being used).You start off with on free space to house a move. If all your spaces are full, overwrite a current move. You CANNOT learn and use PC moves for Mimic.
Mimic (INT)
When you dredge from your memory someone else’s move and attempt to recreate it, roll +INT. On a 10+ you succeed. On a 7-9 choose 2. On a miss the move gets away from you and leaves you in a precarious situation.
• You don’t think you will be able to recreate this move again; forget it.
• You draw unwanted attention with you display
• You are mentally drained, take -1 ongoing to INT.
• The recreation is not perfect.
Learnt Moves
☐Move: _________
Mirror Dance
When you Defend you can also spend hold to
• Take the hit from an opponents move, which was intended for another
• Automatically Mimic an opponents move, and use it against it. (You do not learn this move.)
2-5
☐ Anything you can do…
You are a quick student, and eager to learn. When you Make Camp,
choose one move another player knows and gain hold equal to the number
of bonds you have with that player. You can spend 1-hold to use that move.
When you Make Camp, lose any remaining hold from this move.
☐ Performer
You are an immaculate actor; you can easily imitate the basic actions of others, and their voices. You may use these skills as Leverage for Parley.
☐ Mimic Dabbler
Gain one non-multiclass move from any class list. Choose the move as if you
were one level lower than you are, unless that move has to do with imitating/gaining the qualities of others.
☐ Adept Learner
Gain two more move spaces.
☐ Eye For Trouble
When you Discern Realities on an opponent, you can also ask
• What is this creatures most dangerous move
• What is this creatures most interesting move
☐ Empathy
When you take a take on a creatures’ move, you learn that creature’s language.
☐ Logical
Take +1 forward when you spout lore about that species’ history or culture.
When you use strict deduction to analyze your surroundings, you can discern realities with INT instead of WIS.
6-10
☐ …I can do better Replaces Anything you can do…
Your skill is beyond compare. When you Make Camp, choose one move
another player knows, and gain hold equal to the number of bonds you have
with that player. You can use that move until the next time you Make Camp.
When you use the chosen move, you can spend 1-hold to take +1 to your roll.
When you Make Camp, lose any remaining hold from this move.
☐ Master Memoriser
Gain three more move spaces.
☐ Mimic Initiate
Gain one non-multiclass move from any class list. Choose the move as if you
were one level lower than you are, unless that move has to do with imitating/gaining the qualities of others.
☐ What Doesn’t Kill Me…
When you roll a success on a Last Breath move, you can also automatically learn one move, of your choice, from the creature that sent you to the Black Gates. If a creature didn’t send you there, mimic a move of death, GM’s choice.
☐ Eidetic memory (INT)
When you witness an NPC move in action, roll +INT. On a 10+ you learn that move. On a 7-9 choose 1.
• You have to move in closer to get a good look, and maybe leave yourself in a dangerous position
• From what you’ve witnessed, you can only recreate a lesser version.
• You focus so hard to you find yourself dizzy, take -1 ongoing to INT, until you have a chance to rest.
☐ Mirror Monster
You also have this option for Defend
• Roll the enemy’s damage die against it, with the appropriate tags applied.
☐ Excessive Empathy Requires Empathy
When you observe another language being spoken, you quickly pick it up in an almost unnatural fashion.
Live and Learn violates a core GM principle! It may need to be rewritten.
Am i missing something or is the first Mimic Dance something you can already do with Defend?
I agree with Adam Koebel, what if you wrote down how you saw it. So a master bladesman has the move “Dazzle them with swordplay”, but when the GM describes it and you decide you want to mimic the move, you write down what you think it was: “Perform cool sword tricks”. This way you get a move, but you have to word it yourself, avoiding breaking the GM principle
Also, Mimic is a monster which makes this class super confusingly named! Any chance you’d be willing to rename it to avoid that?
Apologies, I only just found this. I’m flattered you enjoyed the compendium class! Notwithstanding the rules queries others have mentioned, I like the thematic direction this class goes in – quite different to how I saw the original idea.
With all the dances, performing and social skills, this seems like a character out to learn as much as possible about the world, so I’d base the drives around that. Something like “What drives you to copy others?” Maybe “Know thine enemy”, “Empathise with the other” and something else along the lines of “Learn everything about the world”; that last ones a bit vague though. Look could be purposely non-specific to represent how the class takes on the appearance of others? Hope this helps!