I was working on how to add mounted combat to Dungeon World and I came up with the thought of treating Horses like weapons. Then you could create a Mounted Combat Move that removes the clumsy tag (amongst other things… Compendium Class, anyone?)
My initial thoughts were as follows:
Warhorse. close, reach, +2 damage, +1 armor, clumsy, 400 coins, load 12
Horse. close, +1 damage, +1 armor, clumsy, 75 coins, load 10
I had considered creating a new tag for the standard Horse called “passive” (or something of the sorts) which would require some kind of defy danger check to go into combat or something, but haven’t really put a whole lot of thought into it yet.
Anyone have thoughts on this?
You should definetly talk to Andri Erlingsson who is doing the Mount Supplement for Dungeon World and Inverse World.
Have a look here
http://www.kickstarter.com/projects/1552912590/inverse-world-a-dungeon-world-sourcebook/posts/467282
and especially here
http://www.kickstarter.com/projects/1552912590/inverse-world-a-dungeon-world-sourcebook/posts/518092
Came across this a little while ago (check out the Mounted move): http://rpg.stackexchange.com/questions/22004/when-i-use-a-multiclass-move-to-choose-animal-companion-do-i-get-command-for-fr
I haven’t read the other stuff, but I like the weapons approach. All you’d need then would be a Charge! move.