First draft of the player’s guide for Licensed Adventuring Company, a DW campaign/loosely-defined setting that combines heroic adventure with some humor. It includes a full version of my build-your-own-class character creation system, plus many new racial moves.
Eventually I might make a full doc with lots of GM tools and advice, etc. Comments welcome, of course.
That was a fun read — I especially liked the flavour text on the “Reading the Contract” move.
There’s a nice selection of racial moves, interesting to see them free of class orientation.
Still reading but this looks pretty cool…this is going to be part of a Dungeon World campaign?
This is amazing! I really like being able to make your own class and have everything be separate.
I like the idea mentioned in the fluff for the races that these particular people might be less appealing. Could be a good opportunity for some kind of negative racial ability? (Something like “haughty beyond belief” for the elf maybe, or “gets underfoot” for the halfling.)
Also, I didn’t really grok the methods for picking starting moves. Maybe it would be easier to suggest players pick these in a way that seems fair and let groups work out their own methods?
The goblin racials are great, really evocative! Overall a great read. Looking forward to seeing more.
Goblin gets “Napoleon Complex” or halfling…lol…very interesting stuff
Any chance of you putting out an A5 version of the PDF? This one is rather hard to read on my 7 inch tablet.
/sub